3dtiled-to-3dtiles
Reference notes

glTF 2.1 — Complex Scenes (plans)

A focused, backward-compatible revision of core glTF whose single motivation is making glTF work

glTF 2.1 — Complex Scenes (plans)

Source: Khronos blog, "Introducing glTF 2.1 with Complex Scenes", 2026-06-11 — https://www.khronos.org/blog/introducing-gltf-2.1-with-complex-scenes Dedicated 64-bit-indices / GLB-size issue thread: https://github.com/KhronosGroup/glTF/issues/2594

A focused, backward-compatible revision of core glTF whose single motivation is making glTF work as well for large, composed scenes as it already does for single assets. Directly relevant to this repo (3D Tiles ⇄ glTF, streaming, and the bbox dumper).

Why it matters here

  • 64-bit GLB (binary version 3) — length fields go 32-bit → 64-bit, lifting the 4 GiB GLB ceiling to 8 EiB. This is the future fix for our merged-GLB mesh/point dumps (today bounded by zip32 / the 4 GiB GLB limit). v2 stays valid; 2.1 importers must read both. Adds a reserved chunk-encoding field (future chunk-level compression). → tracked in glTF#2594.
  • External Assets + Packaging — declarative multi-file scene graphs (glTFX folded into core) and a single self-contained package (embedded buffer-views as a virtual FS) — chosen deliberately over a ZIP container. Our /extract/zip bundle is the pragmatic stand-in until this lands.
  • Shapes + Bounding Volume Hierarchies — implicit box/sphere/capsule/cylinder/plane in core + a boundingVolume node property → the spatial machinery OGC 3D Tiles already proves (the foundation 2.1 cites for progressive streaming, LOD, availability maps).
  • Unified File References (files array) — one mechanism to discover every external dependency.
  • Promoted to required: EXT_texture_webp, KHR_materials_emissive_strength, KHR_mesh_quantization, KHR_node_visibility. Deprecated: the multiple-scenes pattern (one scene per file).
  • QoL: thumbnails; non-sequential TEXCOORD_n/COLOR_n; expanded accessor component types (SIGNED_INT, DOUBLE, HALF_FLOAT, (UN)SIGNED_INT64); Unique IDs.

Features at a glance

FeatureWhat it does
External AssetsReference + instantiate glTF/GLB assets from scene nodes (once or many times) at load
PackagingDeliver a composed scene + all dependencies as one portable glTF (no ZIP/multi-chunk container)
ShapesBox / sphere / capsule / cylinder / plane implicit volumes in core
Bounding Volume HierarchiesboundingVolume on any node → cull / stream / query large scenes
Unified File Referencesfiles array: name/locate/resolve external, embedded, packaged resources
64-bit GLB (v3)4 GiB → 8 EiB chunk size; reserved chunk-encoding field

Spec/explainers develop openly on the glTF 2.1 GitHub issue; complementary to OpenUSD (delivery vs authoring).

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